Nirvana stats
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Nirvana stats
Nirvana Stats
Heavy Armor
Top
Strenght +16~17
Constitution +18~19
Probability of Critical +2%
HP Recover Speed +3
Pant
Strenght +16~17
Constitution +18~19
Probability of Critical +2%
HP Recover Speed +3
Boot
Strenght +16~17
Constitution +18~19
Decrease Physical Harm +1%
Probability of Critical +2%
Wrist
Strenght +16~17
Interval Between Attack -0.10 second
Decrease Physical Harm +1%
Physical Defence +313
Helm
Strenght +16~17
Constitution +18~19
Decrease Physical Harm +2%
HP Recover Speed +3
Manteau
Strenght +16~17
Constitution +18~19
Decrease Physical Harm +2%
HP Recover Speed +3
Light Armor
Top
Agility +16~17
Constitution +18~19
Probability of Critical +2%
HP Recover Speed +3
Pant
Agility +16~17
Constitution +18~19
Probability of Critical +2%
HP Recover Speed +3
Boot
Agility +16~17
Constitution +18~19
Decrease Physical Harm +1%
Probability of Critical +2%
Wrist
Agility +16~17
Interval Between Attack -0.10 second
Decrease Physical Harm +1%
Physical Defence +313
Helm
Agility +16~17
Constitution +18~19
Decrease Physical Harm +2%
HP Recover Speed +3
Manteau
Agility +16~17
Constitution +18~19
Decrease Physical Harm +2%
HP Recover Speed +3
Robe Armor
Top
Intelligent +16~17
Constitution +18~19
Probability of Critical +2%
HP Recover Speed +3
Pant
Intelligent +16~17
Constitution +18~19
Probability of Critical +2%
HP Recover Speed +3
Boot
Intelligent +16~17
Constitution +18~19
Decrease Physical Harm +2%
Probability of Critical +2%
Wrist
Intelligent +16~17
Constitution +18~19
Decrease Physical Harm +2%
Casting -6%
Helm
Intelligent +16~17
Constitution +18~19
Decrease Physical Harm +2%
HP Recover Speed +3
Manteau
Intelligent +16~17
Constitution +18~19
Decrease Physical Harm +2%
HP Recover Speed +3
Jewelries
Necklace
Strength
Constitution +10
Strength +10
HP Upper Limit +5%
Probability of Critical +2%
Speed
Constitution +10
Agility +10
HP Upper Limit +5%
Probability of Critical +2%
Elemental
Constitution +10
Intelligent +10
Casting -6%
Probability of Critical +2%
Adorn
Strength
Constitution +10
Strength +10
Decrease Physical Harm +3%
Probability of Critical +2%
Speed
Constitution +10
Agility +10
Decrease Physical Harm +3%
Probability of Critical +2%
Elemental
Constitution +10
Intelligent +10
Decrease Physical Harm +3%
Probability of Critical +2%
Rings
Physical
Dodge +30%
Accuracy +50%
Constitution +10
Decrease Physical Harm +2%
Elemental
Constitution +10
Intelligent +10
Casting -6%
Decrease Physical Harm +2%
Weapons
Blade
Probability of Critical +3%
Physical attack +91
HP Value +245
Decelerate: A certain chance to cause the opponent to reduce speed.
Dual Blade
Agility +12~13
Physical attack +91
Probability of Critical +3%
Avulsion: A certain chance to inflict 5000 points of bleeding damage to the opponent for 15 seconds.
Long Blade
Strength +12~13
Accuracy +20%
Probability of Critical +3%
Physical attack +91
Berserk: A certain chance to double the attack damage when deliver, but will lose a max of 5% HP value from oneself.
Sword
Strength +12~13
Agility +12~13
Probability of Critical +3%
Edgy: Has a chance to increase physical attack on oneself.
Dual Sword
Constitution +12~13
Agility +12~13
Probability of Critical +3%
Physical attack +91
Vengance: A certain chance to restore 5% HP to oneself, and increase physical attack.
Sladgehammer
Strength +12~13
Physical Attack +100
HP Value +245
Physical attack +91
Stun: Has a chance to stun target for 3 seconds.
Dual Hammer
Constitution +12~13
HP Value +245
Probability of Critical +3%
Physical attack +91
Stun: Has a chance to stun target for 3 seconds.
Dual Hatchet
Constitution +12~13
HP Value +245
Probability of Critical +3%
Physical attack +91
Avulsion: A certain chance to inflict 5000 points of bleeding damage to the opponent for 15 seconds.
Poleaxe
Strength +12~13
Physical Attack +100
Probability of Critical +3%
Physical attack +91
Stun: Has a chance to stun target for 3 seconds.
Spear
Maximum Phy Attack +154
HP Value +245
Probability of Critical +3%
Physical attack +91
Paralyze: Has a chance to paralyze the opponent for 3 seconds.
Fist
Probability of Critical +4%
Constitution +12~13
Agility +12~13
Physical attack +91
Paralyze: Has a chance to paralyze the opponent for 3 seconds.
Sharp Edge
Constitution +12~13
Strength +12~13
Agility +12~13
Physical attack +91
Soul Corrode: A certain chance to reduce the opponent's HP upper limit.
Bow
Agility +12~13
Interval between attack -0.05 second
Probability of Critical +4%
Weaken: A certain chance to reduce opponent's magic defense.
Crossbow
Probability of Critical +4%
Maximum in Physical Attack +201
Interval between Attack -0.05 second
Weaken: A certain chance to reduce opponent's magic defense.
Slingshot
Maximum in Physical Attack +160
Probability of Critical +4%
Interval between attack -0.05 second
Vengance: A certain chance to restore 5% HP to oneself, and increase physical attack.
Quoit
Casting -6%
Intelligent +12~13
Decrease Physical Harm +3%
Magic Attack +100
Magic Attack +100
Magic Attack +100
MG - Quoit
Casting -6%
Intelligent +12~13
Constitution +12~13
Magic Attack +100
Banner Staff
Casting -3%
HP Value +245
Intelligent +12~13
Decrease Physical Harm +3%
Magic Attack +100
Magic Sword
Casting -3%
Constitution +12~13
Physical Defence +240
Decrease Physical Harm +3%
Magic Attack +100
WF - Magic Sword
Constitution +12~13
Physical Defence +240
Decrease Physical Harm +3%
Interval between attack -0.10 second
Magic Wand
Casting -3%
Intelligent +12~13
Constitution 12~13
Decrease Physical Harm +3%
Magic Attack +100
--------------------------------------------------------------------------------
Heavy Armor
Top
Strenght +16~17
Constitution +18~19
Probability of Critical +2%
HP Recover Speed +3
Pant
Strenght +16~17
Constitution +18~19
Probability of Critical +2%
HP Recover Speed +3
Boot
Strenght +16~17
Constitution +18~19
Decrease Physical Harm +1%
Probability of Critical +2%
Wrist
Strenght +16~17
Interval Between Attack -0.10 second
Decrease Physical Harm +1%
Physical Defence +313
Helm
Strenght +16~17
Constitution +18~19
Decrease Physical Harm +2%
HP Recover Speed +3
Manteau
Strenght +16~17
Constitution +18~19
Decrease Physical Harm +2%
HP Recover Speed +3
Light Armor
Top
Agility +16~17
Constitution +18~19
Probability of Critical +2%
HP Recover Speed +3
Pant
Agility +16~17
Constitution +18~19
Probability of Critical +2%
HP Recover Speed +3
Boot
Agility +16~17
Constitution +18~19
Decrease Physical Harm +1%
Probability of Critical +2%
Wrist
Agility +16~17
Interval Between Attack -0.10 second
Decrease Physical Harm +1%
Physical Defence +313
Helm
Agility +16~17
Constitution +18~19
Decrease Physical Harm +2%
HP Recover Speed +3
Manteau
Agility +16~17
Constitution +18~19
Decrease Physical Harm +2%
HP Recover Speed +3
Robe Armor
Top
Intelligent +16~17
Constitution +18~19
Probability of Critical +2%
HP Recover Speed +3
Pant
Intelligent +16~17
Constitution +18~19
Probability of Critical +2%
HP Recover Speed +3
Boot
Intelligent +16~17
Constitution +18~19
Decrease Physical Harm +2%
Probability of Critical +2%
Wrist
Intelligent +16~17
Constitution +18~19
Decrease Physical Harm +2%
Casting -6%
Helm
Intelligent +16~17
Constitution +18~19
Decrease Physical Harm +2%
HP Recover Speed +3
Manteau
Intelligent +16~17
Constitution +18~19
Decrease Physical Harm +2%
HP Recover Speed +3
Jewelries
Necklace
Strength
Constitution +10
Strength +10
HP Upper Limit +5%
Probability of Critical +2%
Speed
Constitution +10
Agility +10
HP Upper Limit +5%
Probability of Critical +2%
Elemental
Constitution +10
Intelligent +10
Casting -6%
Probability of Critical +2%
Adorn
Strength
Constitution +10
Strength +10
Decrease Physical Harm +3%
Probability of Critical +2%
Speed
Constitution +10
Agility +10
Decrease Physical Harm +3%
Probability of Critical +2%
Elemental
Constitution +10
Intelligent +10
Decrease Physical Harm +3%
Probability of Critical +2%
Rings
Physical
Dodge +30%
Accuracy +50%
Constitution +10
Decrease Physical Harm +2%
Elemental
Constitution +10
Intelligent +10
Casting -6%
Decrease Physical Harm +2%
Weapons
Blade
Probability of Critical +3%
Physical attack +91
HP Value +245
Decelerate: A certain chance to cause the opponent to reduce speed.
Dual Blade
Agility +12~13
Physical attack +91
Probability of Critical +3%
Avulsion: A certain chance to inflict 5000 points of bleeding damage to the opponent for 15 seconds.
Long Blade
Strength +12~13
Accuracy +20%
Probability of Critical +3%
Physical attack +91
Berserk: A certain chance to double the attack damage when deliver, but will lose a max of 5% HP value from oneself.
Sword
Strength +12~13
Agility +12~13
Probability of Critical +3%
Edgy: Has a chance to increase physical attack on oneself.
Dual Sword
Constitution +12~13
Agility +12~13
Probability of Critical +3%
Physical attack +91
Vengance: A certain chance to restore 5% HP to oneself, and increase physical attack.
Sladgehammer
Strength +12~13
Physical Attack +100
HP Value +245
Physical attack +91
Stun: Has a chance to stun target for 3 seconds.
Dual Hammer
Constitution +12~13
HP Value +245
Probability of Critical +3%
Physical attack +91
Stun: Has a chance to stun target for 3 seconds.
Dual Hatchet
Constitution +12~13
HP Value +245
Probability of Critical +3%
Physical attack +91
Avulsion: A certain chance to inflict 5000 points of bleeding damage to the opponent for 15 seconds.
Poleaxe
Strength +12~13
Physical Attack +100
Probability of Critical +3%
Physical attack +91
Stun: Has a chance to stun target for 3 seconds.
Spear
Maximum Phy Attack +154
HP Value +245
Probability of Critical +3%
Physical attack +91
Paralyze: Has a chance to paralyze the opponent for 3 seconds.
Fist
Probability of Critical +4%
Constitution +12~13
Agility +12~13
Physical attack +91
Paralyze: Has a chance to paralyze the opponent for 3 seconds.
Sharp Edge
Constitution +12~13
Strength +12~13
Agility +12~13
Physical attack +91
Soul Corrode: A certain chance to reduce the opponent's HP upper limit.
Bow
Agility +12~13
Interval between attack -0.05 second
Probability of Critical +4%
Weaken: A certain chance to reduce opponent's magic defense.
Crossbow
Probability of Critical +4%
Maximum in Physical Attack +201
Interval between Attack -0.05 second
Weaken: A certain chance to reduce opponent's magic defense.
Slingshot
Maximum in Physical Attack +160
Probability of Critical +4%
Interval between attack -0.05 second
Vengance: A certain chance to restore 5% HP to oneself, and increase physical attack.
Quoit
Casting -6%
Intelligent +12~13
Decrease Physical Harm +3%
Magic Attack +100
Magic Attack +100
Magic Attack +100
MG - Quoit
Casting -6%
Intelligent +12~13
Constitution +12~13
Magic Attack +100
Banner Staff
Casting -3%
HP Value +245
Intelligent +12~13
Decrease Physical Harm +3%
Magic Attack +100
Magic Sword
Casting -3%
Constitution +12~13
Physical Defence +240
Decrease Physical Harm +3%
Magic Attack +100
WF - Magic Sword
Constitution +12~13
Physical Defence +240
Decrease Physical Harm +3%
Interval between attack -0.10 second
Magic Wand
Casting -3%
Intelligent +12~13
Constitution 12~13
Decrease Physical Harm +3%
Magic Attack +100
--------------------------------------------------------------------------------
TheZach- General
- Posts : 12
Join date : 2012-02-29
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